An hour that changes how your team thinks about generative AI, without a slide deck in sight. Real cards, real conversations, real fluency your people walk out with.
Most AI training is a lecture your team forgets by lunch. This is the opposite. We put a physical deck of cards on the table and let people discover what generative AI can actually do for their work, in their own words, with their own examples.
By the end of the hour your people stop treating AI as a magic box and start seeing it as a set of moves they can run on any problem. That shift is the whole point.
A fast warm-up that gets everyone speaking the same language about what these tools are and are not. No jargon gatekeeping, just a shared starting line.
The DREAMS cards hit the table. Teams map real work against six modes of AI and spot the openings hiding in their own day-to-day.
On a shared game board, teams design a working AI flow for a problem they actually own, and leave with something they can try the next morning.
DREAMS is the backbone of the deck. Six clear ways to put generative AI to work, so your team stops guessing and starts picking the right move for the job in front of them.
Curtis Michelson, who leads Jedi on the Fly, was one of the first collaborators on the AI Tinkerers card deck alongside its creator, Alex Eisenchteter. This session grows out of that work and hundreds of hours running it with real teams.
We are not repackaging someone else's material. We know why every card is on the table, and we tune the session to the industry and the questions your team actually walks in with.
An hour, a table, and a deck of cards is all it takes to move a room from AI-curious to AI-capable. Tell us about your team and we will shape the session around it.